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November 2, 2026Of Dice and Minions: Roll Five Dice, Raise an Army, Survive 100 Floors
Of Dice and Minions is a roguelite auto battler where five dice decide your army: you roll and reroll for a poker hand, and the minions you rolled fight on their own. It launches on Steam on November 16, 2026, from Foorbytes, a studio of one, and the free demo with the tutorial and the first 20 floors is on the Steam page now. Here is how a run works and how creators can request a key.

Of Dice and Minions at a glance
- Release: November 16, 2026 on Steam
- Demo: free, tutorial plus Floors 1 to 20, separate from the full game
- Platforms: Windows, macOS, SteamOS + Linux
- Languages: English, German, Spanish, Japanese, Russian, Simplified Chinese
- Controls: full controller support, plus mouse-only and touch-only options
- Made by: Foorbytes, solo developer Rob Foor
Sources: the Steam page and the Of Dice and Minions press kit on IndiePump.space.
Every army starts with a roll
The press kit puts the core rule in one line: “Each die is a minion type, and the number you roll is how many show up.” Five dice, five minion types. Roll high and more of that minion joins the fight. Then the poker part starts. You hold the dice you like and reroll the rest, chasing a hand: a pair, a straight, a full house, all the way up to Five of a Kind.
A bad roll is rarely wasted. Dice you do not use can turn into Gold, XP, healing, extra damage or one more minion, so even a low hand pays something.
Once you have picked your recruits and committed your hand, the fight runs itself. Tanks take the front and ranged minions fire from behind them, while healers keep the crew standing. You watch both armies go at it. The Steam page adds that “an enemy even has the nerve to heckle your roll.” The enemies play the same game: bosses roll dice of their own, and according to the press kit, matching 1s trigger something called Chaos.
Second chances and side bets
Some fights post a bounty. Roll the dice it asks for and one of the prizes is a Second Wave: once the battle starts you get a fresh hand with two rolls to send in another army. If your first army falls, the surviving enemies wait for you.
Between battles the game keeps throwing small gambles at you:
- mini-games where you memorize a roll before it disappears, stop spinning reels at the right moment, or try a dice table
- chests where you pick one prize
- a sealed goblin envelope that is a straight 50/50: 150 Gold or a level
- camps where you heal, change your recruits or carve an unwanted face off a die
- a shady goblin shop selling relics, each with “a boon and a catch”
Carving faces off dice is the detail we would point a strategy player at first. It is deckbuilding done on a die, and it changes the odds of every roll after it.

The numbers in one run
100 floors, a checkpoint every 20
- 100 floors across ten zones, each zone with a boss
- A checkpoint every 20 floors: keep going, or cash out to bank your Gold and end the run
- Each checkpoint you reach opens a deeper starting floor for later runs
- Clear Floor 100 and Endless opens, where your level caps at 50 and a nonstop boss rush takes over by Floor 151 at the latest
- Opening Salvo, one of the prizes: every minion’s first hit deals 50% more damage for the rest of the run
- 100 Steam achievements
What carries over between runs
Unspent Gold is yours to keep when a run ends. You spend it on new recruits and permanent shop upgrades for future armies. You can also upgrade the Backpack, which sets you up for deeper starts. When you start from a checkpoint you ride a lift down to a welcome camp, where a bard hands you a Backpack of upgrades and offers one free pick, such as a relic.
That loop matters in a game built on luck. A run that dies on floor 14 still pays into the next one, and the checkpoint system lets you skip floors you have already beaten.
Who made it
Foorbytes is the developer and the publisher, and the press kit says it is one person: solo developer Rob Foor, who is “happy to do interviews and answer questions on stream.” The IndiePump.space press kit has the trailer on YouTube, the key art, a fact sheet and a link to the studio’s own media page.
When you can play it
According to the press kit, the demo went up on Steam on October 6 and was part of Steam Next Fest from October 19 to 26. It is still on the Steam page as a separate download. One thing to know before you sink hours into it: the Steam page says the demo is separate, and no saves, progress or achievements carry over to the full game. The full game launches on November 16, 2026.
If you like the idea of an army that plays itself once you have made the hard choices, these two have demos on Steam too: Primal Tactica is a roguelike autobattler where you equip and evolve a team of Primals, and in Destiny Is Dice a witch named Grin rigs the dice in your favor.
Dice and autobattlers on IndiePump.space
For creators
Of Dice and Minions has a press kit on IndiePump.space with a Request a Key button. Sign in with your creator account, or join as a creator first, and tell Foorbytes who you are and where you would cover the game. The developer decides, and you are told either way. If the key vault shows no keys when you look, you can still ask. Dice games make readable video: every roll is a decision the audience can second-guess in the comments. If you want an interview as well, the fact sheet lists a press contact for the studio.

For developers
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