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November 8, 2026BORE: A Co-op Survival Horror Game About Crewing a Giant Drill
BORE is a survival horror game for one to four players about crewing a giant drilling machine: you dig into caves for valuables and shut the door before whatever heard you gets inside. It releases on Steam on November 24, 2026, for Windows, and a demo is on the Steam page now. Below is how a dig works and how creators can ask for a key.

BORE at a glance
- Release: November 24, 2026 on Steam
- Demo: on the Steam page now
- Players: 1 to 4, solo or online co-op
- Platform: Windows
- Languages: 12, eleven of them with full audio
- Developer and publisher: BavelGG, listed on the press kit as Bavel GG Games
Sources: the Steam page and the BORE press kit on IndiePump.space.
The job: pay the Bureau
The press kit describes BORE as a game “about crewing THE MULE, a colossal drilling machine, and extracting specimens for the Bureau.” The deal is simple. Your employer sets a required payment. You drill into the caves, collect minerals, relics and other valuables, bring them back up and sell enough to cover it. Then the payment goes up.
There are four underground regions: the Overgrown Caves, the Crystal Caves, the Lava Caves and the Deep Dark Caves. Cave layouts change, and better drill bits are what get you into the deeper regions.
Inside the machine
The drill is a workplace with physical controls. Someone steers. Someone controls the speed. Someone watches the temperature. Someone loads the coolant cartridges. The cabin has a map and instruments, and the Steam page says you use them to guide teammates who are out in the caves on foot. A Core Recovery station lets you pull extra valuables out of the material the drill cuts through.
Playing alone is supported. Automatic speed control takes over part of the job so one person can run the machine.
Outside the machine
At some point you stop drilling and open the door. You mine deposits with a pickaxe or explosives and carry what you find back to the drill. You carry heavy valuables together, and items and characters react to impacts, falls and collisions.
This is where the horror sits. Creatures can notice your footsteps and your mining, and they can hear your voice. Lights and distractions help you avoid some threats, while tools and stun devices let you defend yourself against others. Different creatures need different tactics, and the Steam page is plain about the rest: “some cannot be killed.”
Time works against you as well. The longer you stay underground, the more dangerous the caves become, and you need to be back inside before the cave collapses, with the door shut behind you. Then you decide: surface and sell, or drill deeper for something worth more. Equipment and valuables inside the machine stay aboard while you travel.

What is down there, by the numbers
28 creatures, 46 valuables, 33 upgrades
- 28 creature types. Some hunt by sound and some react to light. Others copy your crewmates’ appearance or voices.
- 46 types of valuables to collect and sell, eight of them only from Core Recovery. Selling a new type adds it to your collection record.
- 33 equipment and upgrade options at the surface shop: lights, mining tools, radios and implants among them.
- 4 regions with changing layouts, plus a Daily Dig with leaderboards split by crew size.
Playing it with friends
Co-op is online, for up to four players, with voice chat that depends on distance. If a crewmate is too far away to hear you, there are walkie-talkies and the cabin speaker. Creatures that copy voices turn that system into part of the scare: the voice you hear in the dark might not be your friend.
When someone goes down, you can revive a dying crewmate before time runs out. If you are too late, you can recover the body and bring it back to the depot. A dead player can keep watching the survivors. You can also bring back dead creatures and sell them.
Between trips there is the surface depot, where you sell, make the payment, restock, and, according to the Steam page, feed or pet the depot cat.
Accessibility and settings
The Steam page lists an interactive tutorial, training videos, controller support, customizable keyboard controls, sound captions and colorblind-friendly map markers. It also has a setting for players with a fear of swarming creatures, which is a thoughtful option in a game built around things in the dark.
Who made it and when you can play
BavelGG is the developer and publisher on Steam. The IndiePump.space press kit lists the studio as Bavel GG Games, with links to its press folder, a Discord server and accounts on X, Instagram, TikTok and Bilibili. The demo is out now and the full game is set for November 24, 2026.
If you want more co-op horror for a group of up to four, these two had demos on Steam and an October 27, 2026 Early Access date when we checked: That Which Remains is a sci-fi ghost-hunting extraction sim with proximity voice chat, and The Boo Club is a horror comedy about amateur ghost hunters.
Co-op horror on IndiePump.space
For creators
BORE has a press kit on IndiePump.space with a Request a Key button. Sign in with your creator account, or join as a creator if you are new, and tell the developer who you are and where you would cover the game. The developer decides, and you are told either way. The press kit’s own pitch for coverage is the date: release is set for November 24, so a video or article made from the demo now lands before launch week. A four-player crew with distance-based voice chat and voice-copying creatures suits group streams.

For developers
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