November 8, 2026
What publishers ask for in a pitch, and five contract clauses to check before you sign: revenue split, recoupment, IP, term and marketing, with real data.
November 7, 2026
BORE is a survival horror game for 1 to 4 players: crew a giant drilling machine, mine the caves and escape what lives below. On Steam November 24, 2026.
November 6, 2026
How to set up a Discord server for your indie game: Community settings, channels, roles, AutoMod, onboarding and an invite link that does not expire.
November 5, 2026
How TikTok picks what to show, which account type a studio needs for music, what to put in a clip's first seconds, and a posting rhythm you can keep.
November 4, 2026
Steam's trailer specs, why the first two trailers matter most, a structure for the first 10 seconds, and published price ranges from trailer studios.
November 3, 2026
The structure of a video game press release, a template to fill in, when to send it before launch, and why plain text in the email body beats a PDF.
November 2, 2026
What Reddit's own rules say about self-promotion, the 10% rule and the 9:1 ratio, and how to post your indie game there without losing the account.
November 1, 2026
Of Dice and Minions is a roguelite auto battler: roll five dice, chase poker hands, and watch your minions fight down 100 floors. On Steam November 16.
October 31, 2026
How Steam demos work: separate app, store page options, the one wishlist email you get within 14 days, Next Fest rules, and what makes players wishlist.









